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Ultimate NGC Video Game Console Thread. Playstation 3/Xbox Live/Video Game Discussion

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Old Jun 4, 2007 | 04:47 PM
  #871  
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Originally Posted by pdjafari
Fanboy or not I know the history. Polyphony was making racing games when microsoft was still discovering security holes in windows 98!!

There are many cars available in japan that are not here stateside IE Tommy Kaira (SP?). I only play GT for the euro and asian cars, not for US muscle. In addition, if anybody truly knew the reason cars in GT do NOT take damage is b/c the actual car manufacturers would ONLY provide a license to their cars/designs etc IF and ONLY IF the cars show NO signs of damage. I can post many links regarding this...and again this was something that started after GT1, waaaay before xbox was even on store shelves. The car manufacturers MAY since then have changed their rulings, but this was the main reason that the cars in GT never showed any damage. It wasnt a lack of development, it was a licensing restriction placed on polyphony/sony...


YESSS IN D FACE LMAO
oh AND THE ZZ2 IS MY SHYT
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Old Jun 4, 2007 | 04:51 PM
  #872  
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Originally Posted by pdjafari
Fanboy or not I know the history. Polyphony was making racing games when microsoft was still discovering security holes in windows 98!!

There are many cars available in japan that are not here stateside IE Tommy Kaira (SP?). I only play GT for the euro and asian cars, not for US muscle. In addition, if anybody truly knew the reason cars in GT do NOT take damage is b/c the actual car manufacturers would ONLY provide a license to their cars/designs etc IF and ONLY IF the cars show NO signs of damage. I can post many links regarding this...and again this was something that started after GT1, waaaay before xbox was even on store shelves. The car manufacturers MAY since then have changed their rulings, but this was the main reason that the cars in GT never showed any damage. It wasnt a lack of development, it was a licensing restriction placed on polyphony/sony...


Still doesn't change the fact that it removed part of the simulation from the game. Cars get damaged and/or crash from time to time. When that happens, paint is swapped, panels are dented, and sometimes windows crack and bumpers are ripped off. If they couldn't secure the rights, or whatever, it's still a fact that it's part of racing and not in the GT series. Forza Motorsport 1 did it, and it came out at about the same time as GT 4 did 3 or 4 yrs ago.

So which "simulation" is more real... one that simulates racing damage, or one that does NOT... Hmmmmmmm... I wonder.

Now where was that.... oh wait, here it is....
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Old Jun 4, 2007 | 04:54 PM
  #873  
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^^crashing isnt racing. Simulating means the drive feels real, not the crash. The car should SIMULATE what it feels like in real life. Theres no accurate way to 'simulate' a crash as there are too many factors and thats NOT what your trying to simulate. You dont play GT4 or forza to simulate crashes, you want to simulate the drive... Yes crashing occurs in races just as it does in grand theft auto...but for the sake of keeping things simple they didnt have it. With GT4 coming, it may be in there, who knows..
I'll let forza simulate crashing, while GT takes that extra time and perfects the drifting
GT IS the true driving simulator, anything else is simply #2

Last edited by pdjafari; Jun 4, 2007 at 04:56 PM.
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Old Jun 4, 2007 | 05:01 PM
  #874  
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Originally Posted by pdjafari
^^crashing isnt racing
Originally Posted by pdjafari
Yes crashing occurs in races
What you're saying doesn't make sense. If I'm driving around a track and I run into a wall I sure hope I can see some damage in my car because that's real life.
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Old Jun 4, 2007 | 05:01 PM
  #875  
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Oh... ok, it's now crystal clear to me... You're such a diehard Sony fanboy that you have your eyes wide shut to anything other than a Sony product.There's really not point in having an open discussion with a closed mind.

Enjoy your GT series.... when does GT 5 come out again? Or maybe GT Mobile for PSP?Hmph...Oh well, I'll be playing my FM2 until then and enjoying it.
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Old Jun 4, 2007 | 05:03 PM
  #876  
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Originally Posted by Pratik
What you're saying doesn't make sense. If I'm driving around a track and I run into a wall I sure hope I can see some damage in my car because that's real life.
That was pretty much my point, simulating the results of a mistake [or driving too aggressively] is just as relevant as simulating the results of doing something right.
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Old Jun 4, 2007 | 05:13 PM
  #877  
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my point was simple (although I just like to do the 'in da face' so I get more cheerleading from jason) but crashing isnt what makes a game a 'simulator' IMHO. What I want simulated is the drive, not the crash. I could care less how a car spins 180 and hits a wall or how well thats simulated. I want the 'drive' to be simulated....hows that not understandable??
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Old Jun 4, 2007 | 05:29 PM
  #878  
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Because that's not a simulation. If you can drive however you want w/o consequence, then it's not simulating what it's like. It's not simulating what it's like to drive the car to the edge of it's limits if there's payoff/consequence for your actions. If I master a turn at 80mph hour, I want that simulated, if I brake to late and hit a car or wall at 80mph, I want that simulated. I want it all! Not "just the fun/good parts" I want a simulation.

No one [well most] are not driving just for the sake of crashing. Everyone I know is driving to see what the limits of the cars are, to see how much time I can knock off that lap, to see how different mods effect the car. And if during that process I make mistakes, I should be punished. If during that time I make the right moves, I should be rewarded.

GT offers no punishment for driving mistakes, or overly aggressive tendencies. Without that factor, you're not getting a full, all sides represented "simulation" only the "happy/good" sides of it.

So I'll take the graphical hit in order to GAIN the rewards and punishments of how I drive, not JUST the rewards. I want the whole meal, I want the peas, and salad and broccoli just as much as the steak and dessert portions.
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Old Jun 4, 2007 | 09:22 PM
  #879  
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Originally Posted by pdjafari
my point was simple (although I just like to do the 'in da face' so I get more cheerleading from jason) but crashing isnt what makes a game a 'simulator' IMHO. What I want simulated is the drive, not the crash. I could care less how a car spins 180 and hits a wall or how well thats simulated. I want the 'drive' to be simulated....hows that not understandable??
LMFAO!!!
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Old Jun 5, 2007 | 01:53 AM
  #880  
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Originally Posted by NISMOTO
Because that's not a simulation. If you can drive however you want w/o consequence, then it's not simulating what it's like. It's not simulating what it's like to drive the car to the edge of it's limits if there's payoff/consequence for your actions. If I master a turn at 80mph hour, I want that simulated, if I brake to late and hit a car or wall at 80mph, I want that simulated. I want it all! Not "just the fun/good parts" I want a simulation.

No one [well most] are not driving just for the sake of crashing. Everyone I know is driving to see what the limits of the cars are, to see how much time I can knock off that lap, to see how different mods effect the car. And if during that process I make mistakes, I should be punished. If during that time I make the right moves, I should be rewarded.

GT offers no punishment for driving mistakes, or overly aggressive tendencies. Without that factor, you're not getting a full, all sides represented "simulation" only the "happy/good" sides of it.

So I'll take the graphical hit in order to GAIN the rewards and punishments of how I drive, not JUST the rewards. I want the whole meal, I want the peas, and salad and broccoli just as much as the steak and dessert portions.
actually your completely wrong. GT DOES simulate the 180 spin outs and handling however you dont take DAMAGE. You must have misunderstood me...You obviously havent played enough GT to know this. Go read some reviews from people and see what they say. GT is the ultimate driving experience....a RWD car drives just like the real car in real life as does a Mid engine car. Each car handles, sounds and feels different. Even in spin outs a RWD car is harder to control vs a FWD car spinning out. In addition in GT its MUCH easier to spin out in a supra then say a civic. Therefore the crashing or loss of control IS simulated. You call me a fanboy however you seem just as much a fanboy of the MS series. GT simulates the drive and crash as it would happen in real life MINUS the damage. Regardless, nobody plays these games to crash the cars or play 'bumper' cars. IN real life, you never see race cars smash into each other b/c its 'cool'....

Better controls, physics, graphics, sounds (engine/exhaust/intake). More JDM cars available to choose from. the damage a car takes is truly insignificant to me as I could care less whether I've knicked my front bumper or my fender.....

Id rather have better graphics and physics and more cars to choose from, vs having a smashed fender or simulated DAMAGE (what ive been meaning to say).

One other thing, when you crash in GT, you lose your spot and time, therefore tehre are negative consequences to crashing, its not just all 'good' and 'fun'...even when u side swipe somebody and dont take damage, you lose your space/time/position, why does it matter you scratch the paint?? Regardless of the damage you still lose your time

Last edited by pdjafari; Jun 5, 2007 at 01:56 AM.
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Old Jun 5, 2007 | 02:16 AM
  #881  
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From: NoVA
you guys should check this video out. if it doesnt stream well for you, its best to download the quicktime version

http://www.gametrailers.com/player.p...e=wmv&id=19699

interesting side by sides (video that is)
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Old Jun 5, 2007 | 07:51 AM
  #882  
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Originally Posted by pdjafari
actually your completely wrong. GT DOES simulate the 180 spin outs and handling however you dont take DAMAGE. You must have misunderstood me...You obviously havent played enough GT to know this. Go read some reviews from people and see what they say. GT is the ultimate driving experience....a RWD car drives just like the real car in real life as does a Mid engine car. Each car handles, sounds and feels different. Even in spin outs a RWD car is harder to control vs a FWD car spinning out. In addition in GT its MUCH easier to spin out in a supra then say a civic. Therefore the crashing or loss of control IS simulated. You call me a fanboy however you seem just as much a fanboy of the MS series. GT simulates the drive and crash as it would happen in real life MINUS the damage. Regardless, nobody plays these games to crash the cars or play 'bumper' cars. IN real life, you never see race cars smash into each other b/c its 'cool'....

Better controls, physics, graphics, sounds (engine/exhaust/intake). More JDM cars available to choose from. the damage a car takes is truly insignificant to me as I could care less whether I've knicked my front bumper or my fender.....

Id rather have better graphics and physics and more cars to choose from, vs having a smashed fender or simulated DAMAGE (what ive been meaning to say).

One other thing, when you crash in GT, you lose your spot and time, therefore tehre are negative consequences to crashing, its not just all 'good' and 'fun'...even when u side swipe somebody and dont take damage, you lose your space/time/position, why does it matter you scratch the paint?? Regardless of the damage you still lose your time
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Old Jun 5, 2007 | 08:44 AM
  #883  
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i got this game the first day it came out and they put alot of work into the details but the car are so hard to controll its rediculous it gets very frusratating id rather be shooting some stuff up
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Old Jun 5, 2007 | 08:47 AM
  #884  
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No, I'm not an MS fanboy by any means... Trust me. I'm still debating between the 360 and PS3 anyways.

What you're saying is pretty ironic though. You're saying GT is the ultimate simulator (Which I'm not denying, the graphics have always been the best) but you're saying in the game you can do spin outs and handle the car great yet you can crash into the walls and your car shows no damage? Then you go on to ask why it matters when your paint chips? I'm saying that is apart of racing and I'm talking about a complete racing simulation, just not the driving aspect. So you lose time and spots when I hit the wall, big deal, my car won't reflect it. Either way this is just one aspect of the game.

With the video John posted above I can't tell too much of a difference of the game side by side. I can't tell these 'better graphics' you keep harping up. GT4 looks a little more refined but the difference isn't as great as you think.

Oh yea, speaking of fanboys you got your very own up top!

Last edited by Pratik; Jun 5, 2007 at 08:51 AM.
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Old Jun 5, 2007 | 08:55 AM
  #885  
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Originally Posted by Pratik
What you're saying doesn't make sense. If I'm driving around a track and I run into a wall I sure hope I can see some damage in my car because that's real life.
oooooooooooh no you didn't!!!

1.) you wouldn't be driving around a track. so everything else you said after that has no point.
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