Best driving Xbox 360 game?
Best driving Xbox 360 game?
I want to buy one and its between Burnout, Need for Speed or PGR3. I'm leaning towards Need for speed because you can hook up the car plus theres cops but Ive heard good things about Burnout. I think PGR would be fun but get kinda boring too with not enough... random stuff going on. Burnout... It looks like fun but the lack of real cars might get kinda boring. ANy recomendations from those that own either need for speed or burnout?
Originally Posted by TwiBlue
I want to buy one and its between Burnout, Need for Speed or PGR3. I'm leaning towards Need for speed because you can hook up the car plus theres cops but Ive heard good things about Burnout. I think PGR would be fun but get kinda boring too with not enough... random stuff going on. Burnout... It looks like fun but the lack of real cars might get kinda boring. ANy recomendations from those that own either need for speed or burnout?
PGR3 all the way mang, on a 32inch LCD flat screen, that shyt looks so fcukin' real
I own project gotham, and its just ok. nothing special. The best driving game for the 360 is going to be Test Drive Unlimited. Not out yet, I think July, but the graphics look amazing, and its been getting stellar reviews.
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Something that may interest you guys, I saw that the new Sony Playstation 3 will "technicaly" be a "Super computer". I will have the ability to carry out vidio processing at a speed of 16 TERAFLOPS!!!!!
LINKY Acording to this article, that puts it in the top 100 super computers on the planet!
LINKY Acording to this article, that puts it in the top 100 super computers on the planet!
that number is very skewed, while the theoratical limit of PS3's processing power is really high, its very specialized type of parelle processing. Its only good for processing things like polygons, image processing, video processing, audio processing etc. Its general processing capablilities is no where near that of a supercomputer that can do anything.
Originally Posted by terryw
that number is very skewed, while the theoratical limit of PS3's processing power is really high, its very specialized type of parelle processing. Its only good for processing things like polygons, image processing, video processing, audio processing etc. Its general processing capablilities is no where near that of a supercomputer that can do anything.
Originally Posted by Sci-Tech Today
The PlayStation's Cell is not a general-purpose processor because it is specifically optimized for graphics (what you said) , which means it cannot be compared directly to, say, Intel's Pentium. But if the teraflop rating were the only measure of system performance, the Cell chip would place the PlayStation 3 in the ranks of the top 100 fastest supercomputers on the planet.
IBM's BlueGene/L, for example, currently reigns at the top of the supercomputer chart on Top500.org with a performance of 280 teraflops. But BlueGene/L gains its power from thousands of processors working in tandem. The PlayStation 3's Cell, in stark contrast, is a single chip in a small gaming console.
IBM's BlueGene/L, for example, currently reigns at the top of the supercomputer chart on Top500.org with a performance of 280 teraflops. But BlueGene/L gains its power from thousands of processors working in tandem. The PlayStation 3's Cell, in stark contrast, is a single chip in a small gaming console.
Last edited by Texasscout; May 15, 2006 at 02:30 PM.
i dont follow, where in the article does it suggest ps3 does not use parallel processing? the cell chip in it self is set up for parallel processing with 8 individual vector units each capable of 1 hardware thread on top of the main power pc core. just because its 1 chip dosnt mean it dosnt use parallele processing. the cell chip has a total of 9 cores.
as for exporting the said the same thing about ps2 years ago, that didnt stop it from being sold in China.
as for exporting the said the same thing about ps2 years ago, that didnt stop it from being sold in China.
Originally Posted by terryw
i dont follow, where in the article does it suggest ps3 does not use parallel processing? the cell chip in it self is set up for parallel processing with 8 individual vector units each capable of 1 hardware thread on top of the main power pc core. just because its 1 chip dosnt mean it dosnt use parallele processing. the cell chip has a total of 9 cores.
as for exporting the said the same thing about ps2 years ago, that didnt stop it from being sold in China.
as for exporting the said the same thing about ps2 years ago, that didnt stop it from being sold in China.
Originally Posted by terryw
that number is very skewed, while the theoratical limit of PS3's processing power is really high, its very specialized type of parelle processing. Its only good for processing things like polygons, image processing, video processing, audio processing etc. Its general processing capablilities is no where near that of a supercomputer that can do anything.
The nvidia core, on the other hand, is definitely optimized to do fast vector/matrix transforms, and shaders.
http://www.it.lut.fi/kurssit/05-06/T...ture-paper.pdf
http://en.wikipedia.org/wiki/Cell_processor
they do use a form of RISC instruction set, im not saying that it can only do matix/shader etc. im saying that it specializes in doing parallele processing mainly, floating point calculations, which is what 3d/image processing needs. bad wording on my part.
"Both the PPE and SPE are RISC architectures with a fixed-width 32-bit instruction format. The PPE contains a 64-bit general purpose register set (GPR), a 64-bit floating point register set (FPR), and a 128-bit VMX register set."
during last year's E3 when the cell was formally unvealed, they concluded that the Xbox360's 3core CPU is more powerful for general processing than the cell.
http://en.wikipedia.org/wiki/Cell_processor
they do use a form of RISC instruction set, im not saying that it can only do matix/shader etc. im saying that it specializes in doing parallele processing mainly, floating point calculations, which is what 3d/image processing needs. bad wording on my part.
"Both the PPE and SPE are RISC architectures with a fixed-width 32-bit instruction format. The PPE contains a 64-bit general purpose register set (GPR), a 64-bit floating point register set (FPR), and a 128-bit VMX register set."
during last year's E3 when the cell was formally unvealed, they concluded that the Xbox360's 3core CPU is more powerful for general processing than the cell.
Last edited by terryw; May 15, 2006 at 05:32 PM.


